Light & Camera
Lights
- ambientLight()
 
- directionalLight()
 
- lightFalloff()
 
- lightSpecular()
 
- lights()
 
- noLights()
 
- normal()
 
- pointLight()
 
- spotLight() : Note - on this linked page, this function's syntax is 
spotLight(v1, v2, v3, nx, ny, nz, angle, concentration), which SHOULD BE spotLight(v1, v2, v3, x, y, z, nx, ny, nz, angle, concentration) 
Camera
Coordinates
Material Properties
Example
from processing import *
def setup():
    size(560, 400, P3D)
    #printCamera()
    #printProjection()
def draw():
    noFill()
    beginCamera()
    camera()
    rotateX(-PI/6)
    endCamera()
    translate(50, 50, 0)
    rotateY(PI/3)
    box(45)
run()
Reference